Four suits, one objective
Four suits adds more suit conflicts without changing the basic descending-rank rule. Spades, hearts, clubs and diamonds each contain two copies of every rank. This game uses two complete decks for a total of 104 cards. The objective remains eight same-suit sequences from King to Ace.
Read rank and suit
The key details are straightforward. Matching colors are not enough to create a movable sequence. A group can move together only when all selected cards share a suit and descend by one rank. You can place an exposed card on a card exactly one rank higher even when their suits differ. Spades and clubs remain different suits even though both are shown in dark ink.
Build matching segments
A long mixed-suit build may require several intermediate destinations to dismantle. Small same-suit sequences can provide flexible building blocks. Before moving a segment, check where the cards below it could go next. Joining two matching segments often frees a column or exposes another card.
Open the tableau
Moving the final exposed card away turns the next hidden card face up. The identities of those hidden cards are not shown by the Hint feature. Opening columns gives you more information for later decisions. The starting layout contains hidden cards beneath the exposed bottom cards.
Create working space
Spare columns can help separate suits that have become interleaved. An empty column accepts any exposed card or legal same-suit group. Moving a whole column to another empty column changes its position without improving the layout by itself. Consider which temporary arrangement leaves you with the most useful follow-up move.
Plan a long sequence
On this website, the following points apply. A same-suit group starting with a King follows that same destination rule. Moving a King into the only empty column can limit your ability to reorganize other cards. A completed King-to-Ace run leaves the tableau automatically once all thirteen cards are face up and aligned. A King can move only to an empty column because no rank is higher.
Prepare for the stock
The key details are straightforward. A stock deal places one card onto each of the ten columns. A new row can interrupt promising groups as well as create new connections. Use the visible layout to plan before dealing, while recognizing that hidden stock cards are unknown. You must fill every empty column before the stock can be used.
Track the finish
Here is what to know. Eight collected runs account for all 104 cards in the game. A descending mixed-suit run remains on the table until its suits can be separated. The counter advances whenever a full same-suit run is collected. The win message appears only after the game has collected all eight valid runs.
Use the learning controls
The key details are straightforward. Undo restores the previous card arrangement, including automatic flips and completed runs. Replay begins the same shuffle again so you can compare a different opening plan. A random deal is not advertised as guaranteed winnable. Hints list legal moves and do not solve the whole deal.
Keep your session
Here is what to know. The timer counts active visible play rather than time spent away from the page. Use Privacy & Cookie Settings to manage saving or remove those local records. This browser can save four-suit progress separately from the other difficulty modes. Local statistics show started games, wins and the best move count recorded on this device.